"Warp" <war### [at] tagpovrayorg> wrote in message
news:3d888ca4@news.povray.org...
> However, if you need to create it just once, then saving it in a
> file in mesh2 format should make parsing quite fast as well.
>
I understand the benefit of "removing all duplicate vertices " as mentioned
in 3.5.2 Mesh2 Object.
Q: If I'm making something complex ( for my brain at least), is there still
a huge render/parse benefit from using an UNoptimized mesh2 over anything
else??
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